using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class SettingsPanel : MonoBehaviour { public AudioMixerGroup Mixer; private void OnEnable() { } private void OnDisable() { } public void ToggleMusic(bool boolian) { if (boolian) Mixer.audioMixer.SetFloat("MusicVolume", 0); else Mixer.audioMixer.SetFloat("MusicVolume", -80); } public void ToggleSound(bool boolian) { if (boolian) Mixer.audioMixer.SetFloat("SoundVolume", 0); else Mixer.audioMixer.SetFloat("SoundVolume", -80); } }